At last, my second game is released. You are welcome to enjoy Paddle Storm.
For now it’s for PC only, but I’ll probably start making an Android OS version soon (but no promises). Also I’ll try to use that opportunity to refactor some things and make it more organized, as I plan to use this code for a future sequel/spinoff with a multiplayer focus.
Meanwhile, one thing I’m worried about is performance. It works great on my computer, but it’s a pretty strong one. My only other computer to test on is an antique Linux machine, that doesn’t run almost any game properly, especially Java games. I hope to get some feedback from users to know if it’s really a problem, and if I’ll have to improve some things, or if maybe good performance with Java is not realistic and I’ll have to go back to C with SDL (I hope we won’t get to that).
I have some plans for what to do next, but that’s for a little later. Meanwhile, enjoy!