After about 10 years of thinking about making games, and writing some code once in a while but not producing anything – I published two games in the past few months. This didn’t happen because I suddenly achieved enlightenment for the Tao of game programming, it happened because I was also not working at the time, which means I had time for making games.
Unfortunately, this can’t go on forever. I have rent to pay and food to buy, which means I’ll have to do something that earns money. But get a normal job again and have no time for my hobbies, including game programming?
So I decided to try a daring move. I’m going to try stepping in the commercial world – after making a tiny free game, then a small free game, I’m going to try to make a serious game and sell it. I think I’m ready for it.
Free software supporters, fear not – I think this is the best possible move for my free software career as well. Instead of going back to having a boring job and no time to work on games (as seen in my zero contribution over the past 10 years), if I succeed commercially I plan to both adopt the John Carmack way and set everything free after a suitable amout of time, and to still make some contributions directly to free software when possible. All it takes is for me to succeed.
Time to get to work.