Being a programmer really makes me more attentive to bugs. If you asked me in the past how many bugs were reasonable to have in a released game, I’d probably say none – it seems like a huge embarrassment to sell a game and having a bug in it.
But then, after enough years of releasing software myself, I suddenly realized reality is a little different – software has bugs, and it’s not always that bad. In many cases, when I stop to think about games I play and played, I realize they have many things that if I were programming, I’d think they are important bugs that had to be fixed, but as a user I just saw them as minor inconveniences, part of the game’s design – sometimes my character in Fallout Tactics has an enemy in range, and the next turn it’s out of range, even though no one moved. It happens, and if I weren’t a programmer I wouldn’t think of it as a bug.
In fact, some bugs can become features even if you clearly know they are bugs. Some of my best video-game-related childhood memories are from Curse of the Azure Bonds, which had a pretty important bug – there was a magic item called Girdle of the Dwarves, and putting it on, for some reason, healed one hit point for your character. Since there were no limits on putting items on and off, this means your dwarf character could heal him/herself fully every turn. Not only was it not annoying, but it opened up new tactical possibilities – in some battles, we could only win by letting the dwarf absorb the enemy attacks, while the rest were attacking from a distance / hiding / dying.
So anyway, I’m going to do my best to make sure my games don’t have bugs, but it’s good to know it’s not the end of the world if something does slip past the testing. It happens to the best.
 Actually, I couldn’t find anyone referencing it on the internet, maybe it was only in some versions? maybe only in my version, through some copy error? I know it’s possible to have subtle bugs doe to copy errors, because I initially played with a faulty copy, where if you went to Dagger Falls you were stuck there forever. That was quite frustrating, and getting a new copy of the game fixed it.
 If that sounds like munchkin tactics to you, then you probably never played Curse of the Azure Bonds. It was a ridiculusly difficult game. Suffice to say that even having an unlimited-healable character only made it moderately difficult, still far from easy.