Here we go, the Liberated Pixel Cup coding phase has finally started, and I’m planning to go for it very seriously, hoping for a chance to win. The art phase produced some impressive results, but definitely not many… It will take some planning to make a full game with it. But I already have some plans for it.
Basically, I have two separate projects planned, both in the same setting and with some common features, but very different gameplay. So I’m starting to work on things common to both and do some initial tests for each game’s engine, and later on I’ll try to see which one of them seems most feasible and promising.
For now, the first step is complete – setting up a source control system. I was not excited about their decision to demand source control (although I can see why they made it), since as a solo developer I never bothered to use it. However, I do have some fond memories of Subversion from my professional days. I actually considered trying Github which seems to be what all the cool kids are doing these days, but after realising it’s a whole new thing to learn, I decided that with a month deadline, I better stick with tools I know, and set up a an SVN repository though SourceForge.
More details about the game will gradually come over the next month. Stay tuned!