I’ve always kind of looked down at browser games, thinking they weren’t serious enough for me to appreciate. I usually like immersion in my video games, and playing in a small browser window doesn’t give that. However, my opinion has been starting to change lately. Despite their shortcomings, browser games have a huge advantage – they can get away with much less content, giving them two advantages: They can be made in a very short time, and they can be built around ideas that don’t have enough to hold a full game, but are fun nonetheless.
I can think of only two browser games I ever played which were good enough to leave some sort of impression on me – N (which apparently wasn’t originally a browser game, but that’s how I know it), one of the best platformers I know, and GemCraft, which I consider the definitive tower defense game.
Since I’m exploring options for making a living from making games, I’ve been thinking for a long time about trying Flash. I had an automatic repulsion from it, being such a proprietary format, but it seemed to be the only option for browser games. But now with HTML5 on the rise, it might be time for a change.
So right now I’m in the process of finalizing my first HTML5 game. I don’t know if it would evolve to something big, but I can certainly see a future where I make small HTML5 games to try out ideas, make small mini-games for things that are fun but not very extensive, and once in a while when something really has potential, make it into a full PC game. We’ll see.