It’s time to announce something I’ve been occupied with for a while now and haven’t mentioned yet – I’m going to land in Sweden this Friday to participate in the WTactics Summer of Cards.
Basically, WTactics is an open source collectible card game, or at least hopes to be so in the future. It has a very nice start so far with some beautiful cards and a promising set of rules, but it’s still not a working game. The Summer of Cards is a month-long game jam meant to push the project forward.
Now, what am I doing there? I’m going to work on a single-player card game engine the game will be able to use. The open source world has a few multiplayer card game engines, which allow players to meet online and play freely, taking care of the rules themselves. Single player support is much less common, and that’s where I come in – I think a single-player experience with an AI opponent is very important for new players to get into the game, and I’m going to work on it. The engine is already advancing nicely, and here’s what it currently looks like:
But there’s more. While I like WTactics’s potential, my open-source philosophy dictates making engines rather than games. I want my work here to be applicable to any future card game which will want it. So I’m going to start asking for any game designers out there, who have a set of rules ready – let’s see what we can do to make sure my engine will work for you as well. More on that in some upcoming posts.