Just a small update, to remind the world I’m still doing things – a first demo of my upcoming big card game (inspired by WTactics, but no longer the same project – different cards, different art, somewhat different rules) should come very soon. The demo will be, as far as I’m concerned, the ultimate test for the Sunflower engine and for the idea of open-source collectible card games – if it’s received well, I’ll open a kickstarter to raise the little money I’ll need to take an additional two months of work and complete the full game.
As you may notice, I’m going with classic art to maintain a decent look with low budget. The ugly textboxes will go away though, and the cards in general will get an aesthetic improvement after I finish the gameplay issues. For now only one faction is available, with art provided by some fine renaissance artists, but a second faction will come later for the second demo, with a different art style and a different play style. Of course, if the demo will actually become a game, we’ll have more factions and more cards.
Gameplay is mostly complete, only a few engine tweaks are still needed to allow all cards to be implemented. And of course, if the game will be made, I’ll go back to documenting and completing the engine, to allow other people to write their card games for it as well. Judging by how long it took me to make this game (which still lacks a name. It’ll be announced soon enough), I think this engine might be quite useful for the open source community in the future.