(Part of the Automatic Game Art project)
In the last part we made some nice, smooth, 3D-looking tiles, but they are still not very interesting. We want to find some ways to give them more personality.
We will work on many different type of decorations in the future, especially after leaving the separate-tiles appearance. But for now, we want to think about decorations for a single tile. What kind of things can we put on a single, abstract tile, to make it look more impressive? Or to make it look like it has some special gameplay meaning? Certainly we can start thinking about various decoration methods, but in fact – There’s an easy, immediate source we can go to.
The Unicode standard contains a ridiculously large amount of characters, and many of them are very well suited for decorations. The most obvious ones you might be thinking about – Letters from the Latin alphabet or other alphabets, are not the most impressive, but can definitely serve as decorations and game elements. But Unicode does not end there – we have the very prolific art sources in the Chinese writing system, as well as some obscure and historical writing systems such as Egyptian hieroglyphs, Dingbat fonts, musical symbols, mahjong tiles, Emoji, alchemical symbols… Unicode is surprisingly inclusive:
This might not seem like much yet, but this is just one brick for us to build upon in the future. We’ll see how to expand on it in the future.