Several weeks after first starting to try HTML5, I have to say I love it. If you’ve been following me for a while, you probably know – I can get bored quite fast. Working on a single project for a long time can be a very unpleasant task for me. So the small nature of HTML5 projects is very appealing – Before I have time to get bored with any project, it’s already finished and ready to be published (kind of).
But is it economical? My first HTML5 game has so far gained an impressive 5 US cents through Kongregate’s profit sharing system. While I didn’t do much to market it, and it is my first such project, having been written in about two non-intense weeks, it’s still not a very promising sign. So now I have two questions to ask myself:
1. Can it improve? If I make better games, perhaps try to market them a little more, is there a chance to get some more significant success?
2. Should I try to dump Kongregate and try on my own? Obviously there’s no point in making one tiny browser game and trying to publish it independently. Browser games need to come in masses. But masses are the advantage of browser game development – it might not be impossible. I have a little project going in that direction, but I’m far from confident it could do much. We’ll have to wait and see.
Anyway, I still have an almost-finished PC game to complete and publish. But I want to explore this option first. If there’s a chance to succeed from giving things for free, I think it would be more fun than to sell stuff.